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Belgian Amiga Club - ADF Collection
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BS1 part 47.7z
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BS1 part 47
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Aladdin 4D v3.2 Upgrade (1994-04-13)(Adspec Programming)[update disk].7z
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Aladdin 4D v3.2 Upgrade (1994-04-13)(Adspec Programming)[update disk].adf
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Help.LZH
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explode.hlp
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1993-12-17
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Tool Name: Explode
Author: Adspec Programming
Last Revision: Dec 17, 1993;
______________________________________________________________
PURPOSE: To "explode" selected polys.
______________________________________________________________
RESTRICTIONS:
Only meant to be used on polys.
(Ignores: splines flares melds gases camera targets paths)
Ok to use on complex polys even if textured.
NOTE:
complex polys that are textured will have to have their
textures reapplied if:
1: you are in point permission mode
2: the complex poly is selected but has no permission.
______________________________________________________________
USE:
This tool can be used with either entered values or as an
interactive freehand exploder.
The polys will change (either scale, translate, or both)
in the two axes opposite to the selected axis, shown at the top
of the tool box, corresponding to the natural view direction
when flat viewed.
If the Y axis is selected, (Y flat view)
the polys change in the X-Z plane.
If the X axis is selected, (X flat view)
the polys change in the Y-Z plane.
if the Z axis is selected, (Z flat view)
the polys change in the X-Y plane.
______________________________________________________________
FOR ENTERED VALUES:
1: Select the polys you want to change.
2: Click the RIGHT MOUSE BUTTON on the scale gadget.
3: Edit the X,Y,Z PERCENT values to reflect the amount of change
you want. Values are unitized.
(1.0 is no change, 0.50 is half, etc)
4: Edit the scale, translate and other values as desired.
5: Select the Perform gadget.
The window will close. After a brief pause, you will see the
racetrack window open 3 times, preparing the tool for operation.
You will then see the changes occur.
If you do not approve of the changes, hit the escape key BEFORE using
the set command.
If you hit the ACCEPT gadget, no change will occur, but the defaults
you have entered will be there next time you open the tool.
______________________________________________________________
FOR FREEHAND EXPLODING:
1: Select the polys you want to change.
2: Click the LEFT MOUSE BUTTON on the explode gadget.
3: Wait until the racetrack windows are finished.
3: Move the mouse pointer into the editor window.
4: Press and hold the LEFT MOUSE BUTTON while dragging the mouse.
You will see the selected polys change according to the currently
set defaults.
There are two qualifiers you can use as you drag the mouse.
SHIFT: If you hold down the shift key, the polys will change in all
three dimensions equally.
ALT: If you hold down the alt key, the polys will change in the two
directions opposite to the selected axis. In other words, if
the Y axis is selected, the polys will change equally in the
XZ plane.
NONE: If you do not use a qualifier, the changes occur independently
in the two directions opposite to the selected axis. In other
words, if the Y axis is selected, the polys will change equally
in the XZ plane. The amount of change is relative to the
amount of change of the mouse independently in the two planes.
______________________________________________________________
PERCENT XYZ:
These values are only used in PERFORM mode. They correspond exactly
to the values you see printed in the window when using the tool in
the freehand mode.
If the value is at 0.0, no change will occur.
A value of 1.0 exerts full change specified in the other defaults.
The value can be negative or positive.
In FREEHAND mode, these values are ignored. Instead the values are
based on the distance the mouse has moved and the qualifiers in effect.
______________________________________________________________
SCALE:
These values indicate the desired amount to resiz the selected polys.
The value is reached when the percent is at 1.0.
If the scale values are at 1.0, no resizing occurs. If the value is at
0.5, the polys will resize to half when percent is 1.0.
If the value is 0.0, the polys will resize to nothing when
percent is 1.0.
The values can be positive or negative.
______________________________________________________________
TRANSLATE:
These values indicate the desired amount the selected polys will move.
They are a multiplier for the value in the FORCE gadget.
If set to 1.0, the polys will move the full amount.
If set to 2.0, the polys will move twice the full amount.
If set to 0.0, the polys will not move.
If set to -1.0, the polys will move the full amount in the opposite
direction.
Values can be positive or negative.
______________________________________________________________
TRANSLATE FORCE:
This value indicates the relative amount of movement that will occur.
Larger values increase this movement, and smaller values decrease it.
Values can be positive or negative.
A value of 0.0 gives no movement.
______________________________________________________________
TRANSLATE POWER:
This value controls the relative velocity of the translation based
on the "nearness" of the poly to the explosion center.
Say you have 2 polys,
poly A, 10000 units from the explosion center and
poly B, 20000 units from the explosion center.
If the value is 0.0, the polys will move at the same speed.
If the value is 1.0, A will move twice as fast as B
If the value is 2.0, A will move four times as fast as B
if the value is -1.0, A will move half as fast as B
______________________________________________________________
TRANSLATE RANDOM:
This determines the amount of randomness to add the the translation.
It is a multiplier for the force.
If it is set to 0.0, no randomness will be introduced.
If it is set to 0.5, the polys will move between full force
and half force
If it is set to 1.0, the polys will move between full force
and no force.
If it is set to 2.0, the polys will move between full force
and negative full force.
______________________________________________________________
SCALE RANDOM:
This determines the amount of randomness to add the the scaling.
It is a multiplier for the force.
If it is set to 0.0, no randomness will be introduced.
If it is set to 0.5, the polys will scale between full scale value
and half scale value
If it is set to 1.0, the polys will move between full scale value
and no scale value.
If it is set to 2.0, the polys will move between full scale value
and negative full scale value.
______________________________________________________________
RANDOM SEED:
This value controls the sequence of randomness generated. Each value
creates a repeatable sequence.
Values are whole numbers, 1 or greater.
______________________________________________________________
EXPLODE FROM:
If the explode from is set to center, the changes will occur around the
center of ALL the selected polys.
If it is set to ATP, the changes will occur around the current
attachpoint.
______________________________________________________________
EXPLODE Deforms:
If the polys you change have deform levels:
If this is ON, the deform levels will be changed, if OFF, they will
not be affected.
______________________________________________________________
END